Ray Price You Said Youd Come Back and Start All Over Again
Hither nosotros are, the beginning of our new lives... again.
Y'all now have a new safehouse in Bohan, afterward the concluding ane was burned downward past the Russians. Roman says it'south fourth dimension to "start over once more." In this chapter, Mallorie introduces yous to 2 of her friends - Manny Escuela and Elizabeta Torres - both of whom provide piece of work for Niko. Algonquin is unlocked subsequently the mission "Blow Your Encompass," and Alderney becomes unlocked at the end of the chapter.
Mallorie introduces Niko to Manny Escuela, a guy she grew upwards with. Manny is trying to "make clean upwards the streets," and he'due south making a video to tape his struggle. He wants Niko to assistance him take out some of the dealers in Bohan. Later the cutscene, arrive a vehicle with Manny and go to the dealer's identify on Grand Boulevard. A cutscene shows the dealer leaving his apartment. Follow him, only don't get likewise close to him or you will spook him. Stay at least two auto lengths behind him until he reaches the destination in South Bohan.
Park behind the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes dorsum to pick upwards Jay (the camera guy) while you're taking care of business. Shoot the lock on the door, so take embrace behind the wall. Have out as many dealers as you can from exterior the warehouse before moving inside. There is no fourth dimension limit here, so you can take as long every bit yous like.
At that place is one dealer immediately to your right inside the warehouse, and several straight alee. One time you've taken out as many equally you can from exterior the warehouse, move within and immediately take cover behind the one of "Redwood" boxes. Accept out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Use cover at all times, and watch out for the last dealer behind the pillar in the centre of the warehouse. Exit the warehouse one time all the dealers accept been eliminated, and watch the cutscene every bit Manny [quite happily] takes all the credit for your work!
Dimitri calls and threatens to hunt Niko downward and impale him, because he never paid Bulgarin the money he owed him.
Manny introduces Niko to Officer McReary, earlier providing the details of the adjacent mission. The mission is very similar to the previous mission in terms of the chief objective (take out some gang dealers) except this time it'south a little easier.
Get to Windmill Street where the gang members are situated, and run over the two gang members that are standing by the garage. In one case y'all have been spotted, two of the gang members will attempt to escape in a car, and then requite chase and spray their vehicle with bullets.
Aim for the wheels initially, and so terminate them off earlier going dorsum to kill the last remaining gangster at the garage. You lot can kill him however you lot like, though running him over is without a doubt the simplest selection.
Mallorie has some more piece of work for you, this time from a character chosen Elizabeta Torres. Follow the 'E' on the radar to take missions from her.
Brucie wants Niko to whack some people for him. After the cutscene, call 911 and printing '1' to summon a police car. When the cops get in, steal their car and lose your wanted level. When y'all lose the wanted level, Niko volition automatically telephone call Brucie for further instructions. Brucie wants you to kill somebody chosen Lyle Rivas.
End the police car and access the constabulary reckoner. Select 'Search Law Records' followed by 'Search By Name' and then employ the keyboard to type in 'LYLE RIVAS'. Add his location to the radar, and then exit the police force estimator.
Get to Rivas's house and walk into the xanthous marker. During the cutscene, Rivas makes an escape through the bath window. Exit the edifice through the door you came in, and begin chasing Rivas. Shoot his motorcar until it blows up, and then run him over when he attempts to escape on foot. Niko calls Brucie to ostend that Rivas has been eliminated.
Brucie invites you to meet him for more work.
According to Brucie, the guy you just killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants you lot to become information technology and bring information technology back to his garage. When yous get inside the vehicle, a cutscene begins, and a motorcar containing ii of Lyle'southward associates arrives at the scene.
Get the automobile back to Brucie's garage. The ii thugs volition chase and shoot you the whole way back. Exist careful when turning corners, because the car will go damaged very quickly if they manage to block you. Get the machine dorsum to Brucie'south garage in one piece to complete the mission.
The main objective of the mission is quite unproblematic; the only affair you need to be careful with is your handling of the car. Be patient and slow down when turning corners and yous should be fine. The motorcar will [probably] exist heavily damaged by the time y'all become information technology back to the garage, just that doesn't matter.
Brucie wants to talk to Niko well-nigh Roman, because he'due south been "gambling similar an animal" and he's out of control.
Rivas's cousin owes Brucie a lot of money, and then he wants Niko to go and take care of him. During the cutscene, Roman creates a profile for Niko on Love Meet, which he's going to use to effort and conform a date with Rivas'southward cousin. Go to the [electronic mail protected] internet cafe, and Niko volition automatically phone call Brucie one time he arrives there. Brucie tells you lot to log on and access love-meet.internet, and and then search for a guy called French Tom.
Go to one of the figurer terminals and admission the spider web. Go to honey-meet.cyberspace and click on the 'males' icon, and then locate French Tom. Scroll to the bottom of the page and click on the button to arrange a date. You are now free to conduct other business while you lot expect for French Tom to reply. Once he does reply, Roman volition transport a text message telling you to bank check your emails.
In the response, French Tom tells yous to meet him at the 69th Street Diner on Hove Embankment at 18:00, then go there and wait for him. Arroyo French Tom within the diner, and Niko volition begin talking to him. When you are ready, stand up and eliminate French Tom to complete the mission.
Mallorie introduces Niko to Elizabeta, who so introduces Niko to Patrick McReary, a guy she's setting up a bargain for. Elizabeta doesn't trust the guys that Patrick will be dealing with, and so she wants Niko to act as his "guardian affections" and make sure that goose egg goes wrong. The deal is taking place at Joliet Street, and Patrick has left a rifle on the roof of the place next door.
Go to the building in South Bohan, so go upwards to the roof and collect the sniper rifle that Patrick has left for yous. Stay crouched and watch over the deal using the sniper burglarize. Nigh 25 seconds afterwards the cutscene, the dealers begin to shoot at Patrick and his associate. Zoom in with the sniper rifle and take out all of the attackers. Take your time with each shot and deal with one person at a fourth dimension.
One of the attackers gets in a tussle with Patrick, so snipe him, and then three more attackers volition arrive. Once you accept taken out the three attackers, the final attacker will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is safe. She invites you back to her apartment for more work.
Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has establish a heir-apparent for him, and she wants Niko to oversee the deal and ensure that everything goes okay, and so the objective is like to the previous mission. She as well introduces Niko to Playboy 10, who's going to be assisting you at the deal. Take Playboy to the contact'due south apartment, and follow him up to the third floor to encounter Johnny.
During the cutscene, information technology becomes apparent that the dealers are infact undercover LCPD officers. Find comprehend, and take out all of the attackers. Accept your fourth dimension and selection them off one at a time, and then brand your manner up to the next floor. Equally yous leave the room, at that place are ii officers immediately to your correct. Take them out, then follow Playboy up to the next floor, where more officers are waiting to assail. There is a kickoff aid kit situated on the roof, and so collect it if you need it and and then use the wall as encompass. Accept out the two remaining officers, and more volition begin to make their way onto the roof.
Follow Playboy down the stairs, where another officer is waiting to attack you. Once he is dead, a 2-star wanted level appears. Make your way down to the basis floor, only watch out as there are 2 more than officers waiting for you on the stairs. One time you escape from the building, get in the car across the road and lose your wanted level with Playboy. Finally, accept Playboy X back to his flat in Algonquin to complete the mission.
Roman calls to announce that he has collected insurance money from the old cab depot, and has invested the money in a brand new 1. The business is upward and running.
Playboy X has some work for Niko. Follow the 'Ten' icon on the radar to get and come across him.
In this mission, Manny wants Niko to eliminate some people he used to whorl with, who have been "bad-mouthing him" after watching his new flick. It seems they weren't impressed. Get to the Algonquin Bridge and cease in the yellowish marker facing south.
The target you are looking for is on the train, so you demand to follow it and eliminate him when he gets off. The chase will lead to Cayuga Artery in Schottler.
Make your way up to the platform and eliminate the three targets. Information technology might exist useful to take cover before launching your attack, only if yous start with full wellness and a decent (quick) weapon such equally the Micro-SMG then it shouldn't be necessary.
A text message arrives from an bearding user, instructing y'all to meet him at the terminate of the pier at Castle Gardens.
Elizabeta wants Niko to go and encounter her.
During the cutscene, Elizabeta argues with Little Jacob. She says some people he introduced to her have "ripped her off big time," and she needs Niko to go to the sometime infirmary on Colony Island and get her coke back. The onetime hospital is heavily guarded by dealers, and you lot will need to eliminate all of them in order to get to Elizabeta's coke. One time yous have the coke, you'll need to escape from the hospital, then information technology may be a adept idea to become to the old hospital before starting the mission to scope it out outset.
There are multiple approaches to this mission. A good way to get-go would be to stand well away from the compound, and snipe as many of the dealers as possible before going in. The old hospital is surrounded by metal fencing, and there are ii areas of broken contend which you tin use to enter the complex - one on the north side and one on the eastward. You should enter via the due north gap and escape using the east gap. Enter the building itself via the doorway on the due east side of the building. Take encompass at all times and eliminate anyone who attacks you lot.
An SMG in addition to a heavy slice such as the assault rifle is recommended. Yous'll need plenty of ammo, full health and armour before starting the mission. Have your time, take cover at all times, and eliminate anyone in your path. Be careful when you are going through the main corridor section of the building, equally there are attackers on the upper level of the complex also as on the ground - refer to the radar to see which ones are above y'all. In that location are first aid kits located throughout the complex, so keep an middle out for them. The coke is being guarded in a room by two dealers. Waste them, and and then selection up the bag of coke.
One time you have the coke, N.O.O.S.Eastward volition begin to raid the former infirmary, and a chopper arrives. Brand your way back to the corridor, and get back out exactly the same way you came in. There are 2 officers waiting to shoot you lot well-nigh the archway of the building. In that location is also a further officer waiting exterior, who is taking comprehend behind a burned out vehicle. As mentioned earlier, exit the circuitous using the gap in the fence on the east side of the edifice, and then quickly bound into the Humboldt river and use the Jetmax to escape.
One time you have shaken the cops off, go back and meet Fiddling Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the government, and that it's "her task" to go along an center on Niko! She says the cops are set to take down Elizabeta, and demands that Niko easily over the coke. Ouch.
Elizabeta is becoming paranoid because she knows the constabulary are finally onto her.
Manny and Jay shortly get in at the apartment and begin recording a new piece for their film, where they accuse Elizabeta of messing up the streets However, Elizabeta is having none of it, and she shoots both Manny and Jay through the caput! She then tells Niko to put the bodies in her motorcar and get rid of them. Elizabeta knows a doctor that will deal with them.
Take the bodies of Manny and Jay to the medico at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no fourth dimension." Splendid!
Brucie wants to show off his new machine by taking part in a street race, merely Lenny (the mechanic) screwed something upward, and he now has nothing to race with. Brucie wants Niko to take him to Freetown Avenue in Willis so that you can take Steve'southward car to the race instead. It'south a yellow Comet.
One time you lot take the car, go to the starting point and ready to race. Every bit long every bit yous don't crash, you should be able to finish first with adequately relative ease. Take it easy at corners, tedious down and restriction properly otherwise it could price yous the race. The other five drivers aren't exactly great - they tend to crash a lot, so all you demand to do (basically) is not crash!
Take Brucie home once the race is finished, to complete the mission.
Playboy'southward one-time friend, Dwayne Forge, just got released from prison, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for you in an alleyway at Castle Gardens for the next mission, and he explains the details of the task on the way there. Apparently, the mafia accept taken over a construction site belonging to Yusuf Amir, a big existent estate programmer who Playboy is aiming to print. Playboy wants you to take out the mobsters guarding the site, and regain control of it for Yusuf.
Make it the car in the alleyway to think the weapons (a sniper rifle and grenades) and then walk into the window cleaning platform. Brand your mode to the height of the edifice, in order to give yous a clear view of the enemy lookouts. Take out the three lookouts (one-3 on diagram) using the sniper burglarize, and and so take out some of the guards on the ground to make life a little easier when yous enter the structure site later. Once you lot've taken out as many guards as possible, become back to the platform and head into the structure site. You lot can take the machine in and so use it equally cover.
Take out everyone in your way, so caput towards the first union leader, who is represented past a red blip on the radar. Take cover at all times, and use the grenades to take out multiple enemies at in one case. There is a outset assistance kit on the upper level of the construction site, situated at the meridian of the ramp. Don't move out of cover until you are sure at that place are no more than attackers. Presently, a helicopter arrives with backup for the last remaining union leader. Once over again, take cover and eliminate anyone in your way. Kill the terminal matrimony leader to complete the mission.
Playboy wants Niko to do some work for Dwayne. Playboy volition cover whatsoever costs, since he owes Dwayne.
During the cutscene, Dwayne explains that he'southward pissed off at ii things. Firstly, he's bellyaching that Playboy doesn't want to roll with him anymore (instead he sends Niko) and secondly he's pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who apparently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to take care of Jayvon.
Become to the arcade in Chinatown, where Dwayne'due south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now take the pick of executing Cherise or letting her alive. If y'all permit her alive, you lot'll meet her over again later on in the story, simply it's entirely your selection and information technology doesn't affect your overall game progress.
Get on the wheel parked at the arcade and begin chasing Jayvon. Shoot him off the bike and make certain he's expressionless, then pickup the coin that he owes to Dwayne. Niko calls Dwayne to conform a meeting at the Cluckin' Bell in Algonquin, and then he can paw over the coin.
Dwayne seems fairly depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip gild in Bohan called "The Triangle Club", which was taken over past gangsters after he got sent to jail. Niko promises to have it back for him.
Enter the strip club in Bohan, just don't enter with a weapon drawn or security will attack you. At that place are three managers inside the club, and the kickoff thing yous'll demand to practice is work out who they are. Approach the beginning two men you see when you enter the strip club, and listen in on their conversation. They will reveal the location of the outset director, Jose, who is in the staff room counting coin. Leave Jose for at present, and approach the stripper and the human continuing abreast the stage. The conversation volition reveal that the man (Javier) continuing adjacent to the stripper is the second director of the club. Don't impale him yet, instead go to the dorsum room where the 3rd manager is located, so that y'all now accept the locations of all three managers.
The locations of the managers should now be highlighted on the radar. Get back to the first manager (Jose) and kill him silently using fists, a baseball game bat or a knife, so that you don't concenter attention from the security. Jose has a gun, so kill him before he manages to fire a shot in, otherwise security will be alerted. Now approach the 2nd manager who is standing by the stage, and take embrace backside ane of the tables in the order. Impale him, and so have out the security men who attack you lot afterwards. One time well-nigh of the security people are gone, exit the lodge and follow the third manager, who attempts to escape in a motorcar. Perform a drive-by shooting and stop him off to complete the mission.
There is a growing tension between Playboy Ten and Dwayne. Playboy now says that Dwayne is outset to "get on his fretfulness." Playboy wants you to eliminate someone who has apparently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. Yous need to take a photo of the squad with your new cellphone (given to you by Playboy X) and and so send him the photo so that he tin tell y'all which one to impale.
There are five people in the basketball court. Get a photo of them and transport information technology back to Playboy, but don't go too close to them or they volition spot you. Playboy volition call you a few seconds afterward and tell y'all which one to kill - each time you do the mission it's a different person, and then y'all can't kill the same person every time! If y'all kill ane of the targets before Playboy gets back to you, the coiffure will split and you'll have to impale all of them, only if y'all follow the instructions this shouldn't be the case.
Y'all can kill Marlon and the other gang members by shooting through the debate, you don't demand to get into the basketball court. Once he is dead, the mission is over.
Playboy calls to limited his displeasure at your handling of the strip club situation. He doesn't want you helping Dwayne if it'south going to "mess up his business interests."
Michelle calls and says it's of import that you meet her at the United Liberty Newspaper building in Algonquin.
Mallorie is concerned that something has happened to Roman, because he didn't come up dwelling house last night.
Michelle reveals that her real proper noun is Karen, and takes Niko to meet a friend in office 396. The human (who refuses to reveal his name) wants Niko to notice out about a person called Oleg Minkov, who lives in Iroquois back in Hove Beach. Go to Oleg's apartment and find out anything you can about him.
When Niko arrives the apartment is empty, then he kicks the door downwardly and calls the friend from U.L. Newspaper. He tells you to bank check Oleg's emails, and call back with any information that would signal his current whereabouts. Access Oleg's emails and click on the latest email from "Vasily". Information technology talks about a meeting at a jewellery store on Tulsa Street. Niko calls back and the human tells him to kill Oleg at the jewellery store.
Get a auto and stop in the yellow marker at the destination. Oleg attempts to escape, so chase him downwardly and kill him. When you attain Little Italy in Algonquin, Oleg volition take a road which becomes blocked by structure cloth, so chop-chop reverse out of there and detect a unlike route. Eliminate Oleg to complete the mission.
Playboy X wants yous to become and see him. He has an important matter to hash out.
Dwayne has irritated Playboy 10 to such an extent that he now wants him dead. Playboy wants Niko to deport out the hit for him, but Niko says he'll have to accept time to consider it. Playboy will be in touch on shortly.
Dwayne calls soon after the cutscene and reveals that he wants Niko to kill Playboy X! Y'all at present have a decision to make.
Playboy X calls to enquire Niko if he has reached a decision yet. Niko says he knows what he's going to do, and you now have the choice of killing either Playboy X or Dwayne.
Who you make up one's mind to kill is entirely your choice. Each choice has its own benefits, though killing X appears to exist the favoured option amid the majority of GTA Four fans. Killing Playboy X will earn you lot his loft (which volition human activity as a new safehouse) in addition to a new outfit, and it as well ways that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you $25,000 but Playboy refuses to speak to y'all afterwards, then there are no other benefits apart from that.
If you decide to kill Playboy X, head over to his apartment in North Algonquin. He has four or 5 people protecting him in his flat, so exist prepared with enough of ammo and armour. Take cover behind the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should accept intendance of nigh of them.
Approach X, and he volition bound across the roof to the contrary building, and effort to make a run for it. Make your way to the footing flooring and follow him. More of Playboy's guards get in in a desperate bid to protect him, and then target them and shoot them, but don't worry about X getting abroad because he volition achieve a dead terminate. Employ the pistol to execute Playboy X for a cinematic execution.
Killing Dwayne is considerably easier if you wish to choose that selection instead. Go to his apartment, walk into the xanthous marker and watch the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and so utilise the pistol to execute Dwayne.
Mallorie believes that Roman has been kidnapped by some Russians that he owes money to. This phone call is the showtime of the mission "Hostile Negotiation."
In this mission you lot demand to rescue Roman, who is being held hostage by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure you have total wellness, armour and plenty of ammo before starting the mission. There aren't any specially difficult aspects of the mission, merely you'll need to take out a lot of attackers which requires a bit of fourth dimension and patience.
Dimitri sends a text bulletin containing a photo of Roman with a gun against his head.
Walk into the xanthous marking at the warehouse when yous are gear up to begin. Roman is being held on the top flooring of the warehouse. When yous take control of Niko, he will automatically take encompass backside the wall. Take out each assailant one at a time, and don't motility out of cover until you lot are sure there are no more gunmen. Blind fire if necessary. At that place is a beginning aid kit directly alee if you need whatsoever health. Attempt to kill as many attackers on the offset floor from the ground floor before going up in that location - this will make your task a lot easier when you somewhen do reach the first flooring.
Once you lot've taken out equally many people every bit possible, movement upwardly to the kickoff floor and immediately look for embrace. Take out any remaining attackers, and so motion towards the second flooring. If y'all demand any health, the offset aid kit on the basis floor should have respawned by now, so get back downwards and collect it.
Turn left equally shortly as y'all attain the second floor, and again find comprehend. There's a first aid kit on the wall up ahead should you crave it. Take out anyone in your style, and then proceed to the top floor where Roman is being held by his kidnapper.
Yous'll know when you have reached the top floor because the pointer on the green radar blip will disappear. When yous enter the room where Roman is being held, Roman and his kidnapper sally from behind a desk. You demand to use gratuitous-aim to kill the kidnapper and gratis Roman. Shooting him once in the arm should be plenty, merely exist conscientious not to fire at Roman. In one case you take successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman'due south gambling addiction.
Roman calls to say he has purchased a safehouse in Algonquin. You can now salve your game there.
U.L.P.C. want Niko to notice someone, and he'll need access to a police computer in club to do so. Niko is informed that in return for doing these jobs, U.L.P.C. "may or may non" help Niko look for the person that betrayed him many years agone.
Your contact sends you lot a text message containing a photograph of the target. You'll need to upload this photo to the law computer in club to obtain the location of the target.
Find a police machine and access the on-board computer. The easiest way to get a police auto is to dial 911 on the cellphone, and then steal the car once the cops arrive. Lose your wanted level once you have the car, and then stop and admission the computer. Select 'Search Police Records' followed by 'Search by Photo', and so upload the photograph of the target sent to you past the contact. His name is Adam Dimayev, and he's wanted for financing terrorist activity. Mark Dimayev's hangout on the radar, and then go after him.
The hangout is occupied by effectually ten people, and your contact states that you must eliminate all of them. First on the upper level of the hangout (Yorktown Artery) before dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, so you can take as long as you like to eliminate all of them. Y'all can take them out systematically one-by-1 (using cover backside the various objects in the environment) or you can but launch grenades and take them out several at a fourth dimension. If you lot need health at any time, become to Yorktown Avenue where there are no attackers present and punch 911 for paramedics. The paramedics will then arrive and give you health, but but at a cost.
The contact congratulates you on a chore well washed, and says y'all are i step closer to finding the homo you are later on.
Some guy is moving a lot of money for terrorists, and U.Fifty.P.C. need him "neutralized." Take hold of a vehicle and go to the Civilization Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, you must follow it to its destination before attempting to steal it. The hunt ends at Kunzite Street, Westminster. Let the helicopter state, then move in and take it.
When y'all bulldoze in towards the helicopter, there are three guards up ahead, so drive at full speed and take out as many every bit you can by only running them over. Then leave of the vehicle, take encompass and eliminate whatever remaining guards.
Get in the chopper and wing to the dropoff point on the s side of the airdrome. State at the location indicated past the yellowish blip on the radar, and and so a cutscene will show two FIB agents taking control of the chopper. Mission complete. Niko calls the contact afterwards the mission, who says that his men "take the chopper" and "will get it back to you lot" shortly. Plainly y'all're going to use the chopper later to eliminate the guy they are after.
Officeholder McReary is the mystery man. Yous met him briefly during the mission "Street Sweeper." McReary states that he "knows all nearly" Niko'south activities, and threatens to betrayal him unless Niko does some piece of work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to do an exchange with McReary by the Humboldt River off Silicon Street, and he told McReary to call him there from the viewpoint.
When you arrive at the viewpoint, Francis volition send a text message containing the phone number of the blackmailer, and you must call this number and look out for a person answering their telephone, so that yous know which person to kill. Keep talking to the blackmailer until you lot place him.
Kill the blackmailer once you have identified him, collect the storage device for Francis, and so lose your two-star wanted level. Once that is done, have the photographs on the storage device back to Francis to cease the mission.
U.L.P.C. telephone call to say that "the chopper is ready" and that yous must utilise it with Little Jacob to take out the target.
Meet Fiddling Jacob at the salvage yard off Grummer Road and get into the chopper. The target is in some other chopper, flying around Liberty City, and yous'll need to follow him and wait for an opportunity to take it downward. U.L.P.C. don't want whatsoever civilian casualties, so you'll have to look until the target is flight over the h2o before firing a shot at it.
One time y'all reach the water beyond the Broker Bridge, get close to the chopper and stay level with information technology on the right manus side so that Little Jacob can go a good shot in with the RPG.
One time the chopper is down, take Jacob back to the helipad at Spousal relationship Drive East to complete the mission. Niko calls U.L.P.C. afterwards to confirm that the striking was carried out successful. The contact acknowledges your work, and agrees to call you when/if he finds any information on the person you are looking for.
Packie McReary calls to offering you some work. You can accept missions from Packie past following the "PM" icon on the radar.
A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, and then McReary wants you to get 1-on-one with him by arranging a task interview. You'll need to look nice for the interview. McReary will email you lot more details soon, so caput over to an internet buffet subsequently the cutscene.
Access one of the computer terminals at the net cafe, and click on the "Goldberg, Ligner & Shyster" advertisement to admission their website. Then go to the "Careers" page and submit your resume. Niko calls Francis later on you leave the cafe to confirm that the awarding has been sent. You now demand to wait on a phone telephone call from GLS. You can kill time by doing other missions and activities, or you tin can accelerate time by six hours past saving your game at the safehouse.
Eventually, Karen from GLS will phone call to arrange an interview with Mr. Goldberg. The time of the interview volition be added to your organizer automatically - you demand to exist at the lawyers' office by 12:00 the following mean solar day. Now head over to Perseus and buy yourself some new clothes. You'll need a suit, a tie and some squeamish shoes for the interview.
In one case y'all take everything you need, head over to the lawyers' office (indicated by the tie icon on the radar) and walk into the yellow marker to begin. Go and talk to the receptionist, and and then follow her to Mr. Goldberg'south role. The interview will begin, and a few seconds later you will have command over Niko. Stand up when yous are ready to impale Goldberg, kill him and then recall the files from his desk. The receptionist triggers the alarm, and you lot now have a two-star wanted level. Smash one of the windows in the office, jump outside and get rid of the cops. Take the files back to McReary once you're done.
McReary wants Niko to take down a drug dealer (called Clarence) in Eastward Holland for $2000, but Niko demands $5000 instead. McReary says information technology would take too long for him to collect all the evidence against Clarence, then he wants to save himself some work by getting Niko to perform a hit.
Head over to the projects in East Holland, and ensure that you lot have plenty of health and ammo earlier beginning. McReary recommends getting to the second floor earlier you begin shooting anyone, but you can do it in whatever mode you like. Once you reach the third floor, there are gunmen taking cover up ahead, and a kickoff assistance kit on the wall to your right. Take them out, and a third gunman will come down the stairs backside yous, then sentry out. Remain cautious every bit you arroyo the roof - there are several more gunmen waiting there. In one case anybody has been eliminated, approach Clarence and you will have a choice to make - you can either execute him or determine to let him alive. Walk abroad if you wish to spare his life, you'll meet him afterwards on if this is your pick.
If you want to impale Clarence and you lot wish to avoid whatsoever unecessary shootouts, go dorsum onto the road before entering the projects at the get-go of the mission, and utilise your sniper burglarize to zoom in on Clarence on the second flooring. Kill Clarence, and evade the 2-star wanted level to complete the mission. If y'all don't become the shot right the commencement fourth dimension, Clarence will flee and you will have to enter the projects and practice things the hard fashion.
If you spared Clarence'south life, or if you decided to kill him the hard way, a two-star wanted level is gained and police surround the projects. Most of them will occupy the west half of the complex (which is the bit yous are currently at) and so head over to the due east section and become down the stairs that way. Turn left when you reach the bottom, and then left once again. Utilize the gate to get out, and so find a vehicle and evade the cops. If you lot're lucky, you should be able to escape from the projects without having to face any cops at all.
Information technology becomes apparent that Clarence was just the boss of the organization, and at present his master lieutenant has taken over. McReary needs yous to take him out. He has left a sniper rifle for you lot in a car across boondocks.
Get in the car and so head to the dealer'due south apartment off Denver Avenue. Become to the rooftop of the building reverse the dealer's flat, and dial his phone number (545-555-0122) to lure him to the window.
Alternative means to lure the dealer to the window are:
- Shoot the satellite dish outside the dealer'south window (he'll get up to detect out why his TV stopped working).
- Shoot the television screen inside the dealer'southward house (you won't have much time to shoot him if you lot choose this method).
Electrocute the dealer when he goes to the window, and then leave the building to complete the mission.
Packie introduces you to his mother and his sis, Kate. Kate seems interested in Niko, but Packie warns him to stay away from her. Subsequently the cutscene, make it a machine with Packie and go to the harbor warehouse on Emerald Street. Packie wants to get up on the roof of the warehouse then yous can get a clear view of the deal that's going down with the triads. Climb onto the objects, jump onto the ledge, shimmy across, and then climb onto the roof. A short cutscene will show a boat arriving with some boxes which Patrick wants to steal. His program is to wait until the dealers accept loaded the boxes into the truck, and and then steal the truck and return it to a garage.
Climb down the mini cabin, find cover, and begin taking the dealers out. Molotovs or grenades would be useful at this signal, as there are a lot of attackers. Packie will assistance you lot (from the roof) and detract some of the attention. In that location are several dealers within the warehouse, so be cautious when you arroyo it.
Steal the truck and wait for Packie to go far, then accept the truck to Ray Boccino's lockup in Westminster. Some more dealers will begin chasing and shooting at the truck once you leave the warehouse, so drop a few grenades to get rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you some fourth dimension with some piece of work.
Packie and his friends want to rob the mafia subsequently Ray tipped them off about a big payment they received. Observe a 4-door car and drive to the waste material management constitute under the Algonquin Bridge, where the mafia are currently situated. Climb over two fences to become into the depot, and waste any guards outside. Grenades may exist useful hither, but be sure to take cover at all times. Packie and the guys should be able to handle a few of the guards, but y'all'll need to bargain with most of them. Follow the guys inside one time the guards have been taken out. There's a first aid kit at the door should you need any health.
Find embrace as before long as you enter the building, and once again option off each of the guards 1 at a time. Go for the guard whose up in the office earlier going for the others. When y'all are gear up, go on towards the office at the superlative of the stairs where the cash is stored. Watch out for more guards.
In one case yous have collected the greenbacks, more guards will enter the building and begin firing. Clear the ones nearest the exit and then make an escape - leave Packie's friends to deal with the rest. Run into Packie outside and and so swim towards the gunkhole. Wait for Packie to get on, and take him to the pier beyond the East Borough Bridge to consummate the mission.
Packie asks if you can do him a favour by taking his sister Kate on a appointment. The McReary brothers are concerned about her because she hasn't been out in a long time. Give her a call.
Ray Boccino calls and invites y'all to see him at Drusilla's in Trivial Italian republic (Algonquin) for some work.
Packie and his brothers have a big chore planned, but you'll need a suit and tie first from Perseus in Algonquin first. You lot demand this in order to start the mission "Three Leafage Clover".
Packie introduces y'all to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is existence involved in family business organisation. After the cutscene, notice a four-door car and have your partners to the depository financial institution in Algonquin. Packie explains the plan on the way there - each person is going to take out a security guard each when they go far, so Packie and Michael volition handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the situation is under control.
During the raid, Packie and Derrick begin arguing, and Michael gets shot by one of the civilians. After the cutscene, go downwards to the vault and get the money. The cops go enlightened of the robbery, and soon the entire building is surrounded by LCPD and Due north.O.O.S.E. officers. Make your way out of the building and accept encompass behind a tree.
Take out the cops and protect Packie and Derrick - then follow them into the alleyway and clear the path. Use the steps every bit encompass, and throw a couple of grenades to take out the cops up ahead. All the N.O.O.South.E. officers must be eliminated before Packie and Derrick tin go along. Once they do, follow them, and once once more clear the path.
When yous reach Chinatown, watch out for the cops who are situated on the fire escapes above you. Again, articulate the path for Packie and Derrick, and then follow them down the alley. More police force arrive in a chopper, so Packie decides to apply the subway as an escape road. Follow Packie and Derrick into the subway, and kill the 2 police force officers immediately to your right as you enter. Use the pillars equally cover when you attain the surface area with the ticket machines, and take out anyone who is in your way.
There is a first help kit attached to ane of the pillars, and then grab it if you need health. Follow Packie and Derrick down to the platform, and apply the third (last) pillar as cover. Throw some grenades across to the other side to take out the attackers, so follow Packie and Derrick onto the tracks. Sentinel out for oncoming trains!
Once yous reach street level, find a 4-door car and arrive it with Packie and Derrick. You'll need to cantankerous the Algonquin Bridge to go back to Packie'southward identify in Dukes, only police have blocked information technology off, so information technology is recommended that you lose your wanted level before attempting to cross the bridge. Use alleys and modest roads when trying to escape from the cops - you lot'll lose them much easier that way. Have Packie and Derrick back to Middleton Lane to consummate the mission, and savor your hefty $250,000 advantage.
Gerry McReary has a concern opportunity that he needs your help with. Follow the "GK" icon on the radar to accept missions from him.
Packie wants you to practise some work for Derrick McReary, as a personal favour to him and Gerry. They say they will encompass any expenses. You tin can find Derrick at the "DM" icon on the radar.
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Source: https://www.gta4.net/missions/chapter-two.php
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